翻訳と辞書
Words near each other
・ Jump (Van Halen song)
・ Jump 2 Light Speed
・ Jump and Jive with Hi-5
・ Jump and Smile
・ Jump Around
・ Jump Associates
・ Jump ball
・ Jump blues
・ Jump boot
・ Jump Britain
・ Jump Bug
・ Jump cut
・ Jump Cut (journal)
・ Jump diffusion
・ Jump Down
Jump drive
・ Jump Festa
・ Jump for Glory
・ Jump for Joy
・ Jump for Joy (2 Unlimited song)
・ Jump for Joy (Cannonball Adderley album)
・ Jump for Joy (Peggy Lee album)
・ Jump for the Cause
・ JUMP GIS
・ Jump in My Car
・ Jump in the Fire
・ Jump in the Line (Shake, Senora)
・ Jump in the Pool
・ Jump In!
・ Jump into Hell


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Jump drive : ウィキペディア英語版
Jump drive

A jump drive is a speculative method of traveling faster than light (FTL) in science fiction.
Related concepts are hyperdrive, warp drive and interstellar teleporter. The key characteristic of a jump drive (as the term is usually used) is that it allows a starship to be instantaneously teleported between two points. A jump drive is supposed to make a spaceship (or any matter) go from one point in space to another point, which may be several light years away, in a single instant. Like time travel, a jump drive is often taken for granted in science fiction, but very few science fiction works talk about the mechanics behind a jump drive. There are vague indications of the involvement of tachyons and the space-time continuum in some works.
==Science fiction literature==
Jump drives were used in many science fiction universes for space vehicle movement, initially suggested in ''The Foundation Series'' of novels by Isaac Asimov from 1942.〔Isaac Asimov, Part I, Psychohistorians, Foundation, 1951〕 They next appear in the ''Deathworld 2'' novel by Harry Harrison in the 1964 trilogy by the same name,〔Harry Harrison, Deathworld 2, Chapter 3〕 and Frank Herbert's ''Dune''. The CoDominium series by Jerry Pournelle which begun publication in 1973 features the Alderson jump drive. However, their popularity exploded only over a decade later with the ''Alliance-Union universe'' series by C. J. Cherryh from 1976. The ''Traveller'' role playing game (by Marc Miller, first edition in 1977) uses something called "jump drives", but they're actually a kind of hyperdrive, with ships using it traveling through "jump space" (the game's term for hyperspace) for about a week, regardless of distance travelled, before re-emerging into normal space.〔p.43, Loren K. Wiseman, Book 0, Introduction to Traveller, Game Designer's Workshop, 1981〕
In the novel ''The Forever Man'' (1984) by Gordon R. Dickson, starships use a jump-drive that makes the vehicle omnipresent for an instant before repositioning the ship in a pre-determined location. Several jumps are needed, because farther triangulations require more time to calculate, therefore a journey across the galaxy may take a few centuries to calculate all at once.
In the novel ''Johnny Mackintosh and the Spirit of London'' by Keith Mansfield, various species described as "Owlein" (such as Plicans) fold space allowing for a form of jump drive. This Folding cannot exceed certain (unspecified) distances without damaging the structure of space-time.
In most fictional universes, the total distance per jump is limited and multiple jumps may be needed to reach the final destination. Jump drives often require significant power and many universes require time to "re-energize" the jump drive after a jump, thereby limiting the frequency at which jumps can be executed.
These factors can allow writers to build dramatic tension by showing characters struggling to reach a jump point, or to recharge their drive, before their foes reach them.
''The Nights Dawn Trilogy'' novels by Peter F. Hamilton published in the 1990s, used it under the name ZTT (Zero Temporal Transit) Drive. It is worth noting that with ZTT, momentum is conserved, so a ship might spend days synchronizing its normal-space relative velocity with its destination before or after jumping - a concept first used in E.E. 'Doc' Smith's ''Lensman'' series (1937–1948), albeit in connection with 'inertialess' FTL drives rather than jump drives, where it is referred to as "matching intrinsics".
The novel ''Hyperdrive'' by Tim Parise featured a kind of jump drive that operated by altering the coordinates of a ship or object within the framework of space-time, causing it to move instantly between two points. This form of jump drive was unusual in science fiction in that the change was effected by a pilot interfacing directly with the structure of the universe rather than by a machine or computer.
Jump drives are also used in the Battletech series of games and literature. In the literature the drive is called the "Kearny-Fuchida Drive", or K-F drive. Named for the physicists that developed the equations needed for the drive to work. The jump takes only a few seconds, but is limited to a max distance 30 lys. There is a variable amount of time required between jumps to recharge the energy for jumping. Recharging is done by solar sails, or in developed systems there may be a recharge station. In rare cases, such as for Warships, a ship may have a "Lithium-Fusion" battery which stores extra power for an additional jump without the normal recharge time. When a solar sail is used for recharging the type of star determines how long a recharge takes.
Jump drives are used as one of the methods for FTL travel in the universe of the Lost Fleet book series by Jack Campbell. The uses of jump drives are limited to only the closest of stars relative to the position of the fleet. Once a portal to jump space has been opened by the flagship, it is left open for the rest of the fleet to follow through. The technical specifications of the jump drive are vague, implying that is simply an alternate universe in which everything moves faster than in the home universe. Jump drives can also be dangerous; an overload in the jump core can be catastrophic, destroying any ships within the blast radius. If used for too long the ships may become lost in jump space due to the constant change in physical characteristics. John Geary (the main character of the series) mentions cheesy zombie motion pictures of his time, in which an entire crew become zombies after remaining in jump space too long. Jump space may also cause side effects to humans, including itchy skin, nausea and headache.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Jump drive」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.